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Example Movies:
| File |
Description |
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Movie 1 (divx, 15M)
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This is an example scene from a
pedestrian simulation generated by using PEDSIM. The output was sent to
povray to produce single pictures as well as a movie. Note that this
is a early version of pedsim. Also the focus is on the simulation
dynamics and not on the output quality. |
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Movie 2 (divx, 7.6M)
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This is another example scene from a
pedestrian simulation generated by using PEDSIM. This video is a bit
smaller. It is a simpler scenario containig of about 200 warriors. |
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Movie 3 (divx, 15M)
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This is a very early version of
PEDSIM. However, you can clearly see the pedestrian dynamics here.
The pedestrians acted more like particles, a fact that has been
improved since then. This is a simulation of approx. 1200 pedestrians. |
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Movie 4 (divx, 17M)
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"Even if it is breached, it will
take a number beyond reckoning - thousands to storm the keep."
"Tens of thousands."
"But, my lord, there is no such force." Yes, there is. Actually, two
of them. |
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Movie 5 (divx, 80M)
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A movie taken from the perspective of the
eyes of a hiker in the Swiss Alps. Using pedsim, this project tried to
determine what kind of visual stimuli are important to hikers. |
Example Pictures:
| File |
Description |
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This is a single frame taken from
the 1st movie. |
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This is the same scenario as the 1st movie, but
'filmed' from a different location. 3 frames were merged together to
create some kind of motion blur. |
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This is a frame taken from the 3rd
movie. On a pentium IV 2GHz, the practical upper limit is at about 10'000
pedestrians. In this picture, there are about 1200. |
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This is a frame taken from the 4th
movie. In this picture, there are about 10'000 pedestrians. |
Screenshots:
| File |
Description |
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This is a screenshot of the
2-dimensional visualizer. The simulation shown here is the one used
for the example movie. You can see the two armies approaching each
other. |
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This is a screenshot of the
2-dimensional visualizer. It is possible to zoom in and display the
agents' trajectories. This is useful for analyzing the behaviour of
the agents. |
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This is a screenshot of the
2-dimensional visualizer. The simulation shown here is a pedestrian
simulation based on PEDSIM, but modified in order to make pedestrians
follow hiking paths in the Alps. |
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This is a screenshot of a
3-dimensional visualizer. The simulation shown here is a pedestrian
simulation based on PEDSIM, but modified in order to make pedestrians
follow hiking paths in the Alps. However, this visualizer is not part
of the PEDSIM package. It listens to the xml data stream sent by the
simulation and visualizes the progress in real time. (c) by Duncan
Cavens, ETH Zürich |
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