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Example Output [EXAMPLES] [DOCUMENTATION] [DOWNLOAD] [HOME]
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Example Movies:

File Description
Movie 1 (divx, 15M) This is an example scene from a pedestrian simulation generated by using PEDSIM. The output was sent to povray to produce single pictures as well as a movie. Note that this is a early version of pedsim. Also the focus is on the simulation dynamics and not on the output quality.
Movie 2 (divx, 7.6M) This is another example scene from a pedestrian simulation generated by using PEDSIM. This video is a bit smaller. It is a simpler scenario containig of about 200 warriors.
Movie 3 (divx, 15M) This is a very early version of PEDSIM. However, you can clearly see the pedestrian dynamics here. The pedestrians acted more like particles, a fact that has been improved since then. This is a simulation of approx. 1200 pedestrians.
Movie 4 (divx, 17M) "Even if it is breached, it will take a number beyond reckoning - thousands to storm the keep." "Tens of thousands." "But, my lord, there is no such force." Yes, there is. Actually, two of them.
Movie 5 (divx, 80M) A movie taken from the perspective of the eyes of a hiker in the Swiss Alps. Using pedsim, this project tried to determine what kind of visual stimuli are important to hikers.

Example Pictures:

File Description
This is a single frame taken from the 1st movie.
This is the same scenario as the 1st movie, but 'filmed' from a different location. 3 frames were merged together to create some kind of motion blur.
This is a frame taken from the 3rd movie. On a pentium IV 2GHz, the practical upper limit is at about 10'000 pedestrians. In this picture, there are about 1200.
This is a frame taken from the 4th movie. In this picture, there are about 10'000 pedestrians.

Screenshots:

File Description
This is a screenshot of the 2-dimensional visualizer. The simulation shown here is the one used for the example movie. You can see the two armies approaching each other.
This is a screenshot of the 2-dimensional visualizer. It is possible to zoom in and display the agents' trajectories. This is useful for analyzing the behaviour of the agents.
This is a screenshot of the 2-dimensional visualizer. The simulation shown here is a pedestrian simulation based on PEDSIM, but modified in order to make pedestrians follow hiking paths in the Alps.
This is a screenshot of a 3-dimensional visualizer. The simulation shown here is a pedestrian simulation based on PEDSIM, but modified in order to make pedestrians follow hiking paths in the Alps. However, this visualizer is not part of the PEDSIM package. It listens to the xml data stream sent by the simulation and visualizes the progress in real time. (c) by Duncan Cavens, ETH Zürich
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(c) 1995-2004 by Christian Gloor [contact]